Technology Gigs - Posted 2026-07-12

3 new gigs in Technology for Sunday, July 12.

⭐ The IT Systems Engineer IV @ TalentReach (on behalf of client)

Featured by TalentReach

IT Systems Engineer IV (PLM / Teamcenter) Lynnwood, WA or Burbank, CA Full-Time TalentReach is hiring on behalf of a client seeking an experienced IT Systems Engineer IV to lead the design, architecture, and support of enterprise Product Lifecycle Management (PLM) systems. This is a senior technical

Senior technical leadership role for designing, architecting, and supporting enterprise Product Lifecycle Management (PLM) systems using Siemens Teamcenter. The IT Systems Engineer IV will lead PLM system architecture, integrations, and implementations across multiple sites in the aerospace and defense industry, partnering with engineering, manufacturing, and business teams while ensuring compliance with regulatory requirements like CMMC, DFARS, and ITAR.

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⭐ IT Infrastructure Engineer @ TalentReach

Featured by TalentReach

Contract IT Infrastructure Engineer Remote (U.S.) | Pacific Time Overlap Preferred 6-Month Contract (Potential Extension) TalentReach is hiring on behalf of a client seeking a Contract IT Infrastructure Engineer to help modernize, stabilize, and improve infrastructure and backend systems across mult

TalentReach is hiring a Contract IT Infrastructure Engineer for a 6-month role (with potential extension) to modernize and stabilize infrastructure and backend systems. The position focuses on AWS infrastructure improvements, release support, backend modernization, and legacy system upgrades while maintaining business continuity. The ideal candidate is a hands-on engineer comfortable working in complex production environments.

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⭐ Principal Technical Artist @ Location Unknown

Featured by TalentReach

Principal Technical Artist Vancouver, British Columbia, Canada Full-Time We are seeking a Principal Technical Artist to help bring the next generation of content creation workflows into production. This is a senior individual contributor role focused on solving open-ended content, rendering, and pip

A senior individual contributor role seeking a Principal Technical Artist to develop content creation workflows for autonomous systems training. The position involves working with real-time graphics, simulation, and AI tools, focusing on asset pipelines, procedural tooling, material systems, and performance optimization in Unreal Engine and Houdini. The role combines technical expertise with artistic sensibility to build scalable, production-ready environments and establish best practices across teams.

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